To activate a Spell or Trap Card is to have it start a Chain Link by playing it to the field face-up. That is, to activate a Spell or Trap Card is to play it from your hand face-up, or to have the card face-down on the field and flip it face-up. Monster Cards cannot be activated.
Note that activating a card is different from activating the effect of a card. For example, some effects - like "Magic Jammer" and "Skilled Dark Magician" - only apply to when a Spell Card is activated, but do not apply when the effect of a Spell Card is activated.
- See Also: Chains, Activation, and Resolution.
Types of Monster Cards
Types of Spell Cards
Types of Trap Cards
ATK • DEF • Level • Attribute • Type
Playing Field Zones
Types of Summon
Types of Monster Effects
Types of Effect Monsters
Types of Spell Speed
Aqua • Beast • Beast-Warrior • Dinosaur